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Rimworld archotech mod
Rimworld archotech mod













rimworld archotech mod
  1. #RIMWORLD ARCHOTECH MOD MOD#
  2. #RIMWORLD ARCHOTECH MOD PATCH#

Cyber Fauna – The birds and a bees patch (yes, a patch for a patch) Royalty (yes, I know, technically not a mod) Archotech Floor – Very clean and very sturdy. Archotech Walls – adds 2 types of walls, 1 really tanky one and one with the ability to repair itself every 24 hours (the second one might be a little bit laggy, nothing severe but be careful with those) Archotech Food – different archotech-tier foods (meat, vegetarian etc.), doesn’t spoil or deteriorate, nutritious and tasty (more types added with VE Cooking) Archotech Nourisher – Generates Archotech food. Resource Assembler – Regularly generates small amounts of basic materials (steel, silver, gold, uranium, jade and plasteel) Archotech Limb Assembler – periodically makes vanilla archotech body parts

rimworld archotech mod

Psychic Manipulator – Can be used to instantly summon a wanderer to your colony or tame a random animal on the map, there’s a small risk of a bad thing happening instead. Pod Summoner – every 1-3 days summons item drop pods, ~10% of the time it will instead contain a person Meteorite Summoner – Triggers the meteorite event with a press of a button, a decent high risk way of quickly getting resources Mechanoid summoner – Can be used to summon a mechanoid raid or other mechanoid attacks Archotech medicine – basically just upgraded glitterworld medicine, but can also be used like a healer mech serum. Psychic stasis lance – puts the target in a stasis (can’t move, can’t bleed, can’t take damage) Psychic terror pulser – forces hostile humanlikes to flee Psychic animal trainer – instantly trains a tamed animal Psychic tranquility lance – stops the target’s mental break Psychic healer lance – heals the target’s wounds.

rimworld archotech mod

Psyrestore lance – instantly restores psyfocus and removes any neural heat (requires Royalty) Psychic Kill Switch – instantly kills the target. Psychic Inspirator – triggers an inspiration in an allied humanlike pawn Psychic Recruiter – tames/recruits any creature without fail (except mechanoids, those get killed) Archotech Resurrector – basically a resurrector mech serum, but without the drawbacks Somewhat strong but the stats are within "vanilla range", it’s pretty much the best material for almost anything (at least if you don’t use any poweful ones from other mods), but don’t expect 10000000% stat boosts. Archotech Mass – A material that can be used in any stuffable recipe (it’s a leather, wool, stone, metal etc, all at the same time). Obtained from: special mechanoid salvaging recipe (at the archotech bench), quests, traders (faction bases seem to offer them pretty often), destroying ancient ship parts, destroying/deconstructing some of the mechanoid cluster buildings (the archotech looking ones, can’t miss ’em) Archotech Fragments – The main resource used to build and/or craft archotech devices. The 1.4 version was sloppily made by removing whatever’s not working, might’ve missed some though.

#RIMWORLD ARCHOTECH MOD MOD#

This mod is not being worked on anymore, but feel free to share any feedback as it might be useful in the sequel/remake/whatever…Īlso it’s kinda outdated, stuff might lag or load slowly















Rimworld archotech mod